The Worlds are made of voxels – which means the entire World is destructible
"It’s amazing that we crossed this milestone just days before the first public test of our persistent world server," notes J. Todd Coleman, ArtCraft Entertainment CEO and chief creative officer. "Until now, we’ve been limited to testing modular systems like combat or castle destruction. This is our first chance to play the game in a large, sprawling game world and for days instead of hours.”
This milestone marks a technical turning-point for the project, offering players a chance to log into persistent game worlds located in North America and Europe. The European servers will be hosted and serviced by Crowfall’s EU partner, Travian Games.
The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible. Crowfall's campaign maps are procedurally generated -- meaning that the process of creating every mountain, forest, river, castle and abandoned village is automated. Each World is different, which means that the game of territorial conquest will be different in every Campaign.
The beginning of each Campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The Worlds are filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.
There are two types of Worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever. If each Campaign is like a soccer match, the Eternal Kingdoms encompass the entire season! Unlike the Campaigns, these Worlds are permanent -- and they are completely managed and owned by the players.
Players act as rulers -- they can divide up their domains into provinces and grant those lands to other players. Benevolent monarch or iron-fisted tyrant, what kind of kingdom will you rule?
The Eternal Kingdom can be massive -- with mountains and rivers, castles and villages, dungeons and ruins. They are also devoid of resources: stone, iron and wood. To gain the resources necessary to build structures and craft items, players will have to participate in Campaigns... or treat with those who do.

Jun
CrowfallGold.com Review
CrowfallGold.com can buy what you need from the Market Board then trade the items.

Jul
Vessels in the 'real world' of Crowfall
Non-destructive forms of killing such as poison or precision slicing and stabbing would probably become preferred methods of killing, as they would have a lower chance of producing damaged goods

Jun
What are your guys's aspirations for Assassins and Stealth play in Crowfall?
I'm hoping that Stealth is functionally a measure of degrees. I have a feeling many classes will have access to the Stealth ability, but that its rank limits will be fairly low.

May
Crowfall Legionnaire Healing
The only worthy complaints I agree with are those of the Legio's ability to generate rage. The Legionnaire's "c" ability works fine if you think of it as a buff that heals rather than a heal that buffs.

Dec
Five of Crowfall’s eventual 13 archetypes will be available to players in this round of testing
Independent game developer ArtCraft Entertainment, Inc. revealed that external pre-alpha testing has started for the "Castle Siege" system of their flagship title, Crowfall, which marks the point where Crowfall starts to separate from the other games available in the market.

Jul
Crowfall Campaign Types
The Vessel system may make such spying easier, depending on the mechanics involved.