How to add more strategy in Crowfall
Hi Guys ! I was browsing crafting topics and had an idea to increase the number of strategic options... adding "scorched earth tactics" to Crowfall ! (haven't seen it, so sorry if repost).
For Crowfall, SET (Scorched Earth Tactics) shouldn't exactly be like in real life (set everything ablaze), so here is what i think could be implemented :
1) the ability to salvage parts of castles impossible to defend (ballistas, constructions,...). Hence
- we can punish the enemies, who will have to bring in materials to fortificate
- more convoys (and potential raid targets)
- reinjecting materials in an economy with finite ressources
- you can decide how to dispatch your forces in a better way
2) the ability to destroy storages (food, armors, weapons,...) when you lack the logistic to empty them. Hence
- an easy way to burden your opponent
- an opportunity for assassins/saboteurs to sneak in and destroy supplies
3) the ability to render parts of the map unharvestable. You don't burn and destroy (cool, but hard to implement), but you put like a "mist generator" (an object crafted that your team installs in a said zone) and every ressource in the mist can't be harvested for a limited time. Hence
- it is easy to implement, and avoids big losses of resources fire would induce.
- it forces player management of terrain, with patrols to ensure nobody is installing those generators
- it strengthens the importance of POI (quarry, sawmill) that can't be affected by the mist (or it would be to powerful)
- it allows for sneaky saboteurs to annoy the ennemy by installing generators in their lands
There are many ways to strengthen or weaken the effect of those SET.

Jun
CrowFall online question compilation
what happens when a vessel dies? Where does the crow appear and what does the crow have to do to get back in the action?

Jun
What are your guys's aspirations for Assassins and Stealth play in Crowfall?
I'm hoping that Stealth is functionally a measure of degrees. I have a feeling many classes will have access to the Stealth ability, but that its rank limits will be fairly low.
Aug
Here are some more crowfall ideas
Similarly most dps and healers had a detaunt that made you deal less dmg (again 25% or 50% I think) that made you deal less dmg to the one who cast the detaunt on you

Jun
Templars were a promotion class
The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.

Oct
I havnt tested Crowfall yet so this has inspired these thought
I came to the same conclusion I guess we will have to wait and see more definite answers on these topics. If anyone has any ideas or knowledge please share

May
Split body animations
so why not just speed them up? I've seen people ask for animations with more movement built into them, so why not just alter animations so they all actually move your character in some way instead of root them to the ground?