Crowfall Resource Nodes/ Harvesting Possibilities
This topic was sparked in my mind from this video! Credit to the Crowfall Youtube channel:
To go along with the physics system, it would be better if they designed it so the vessel used a woodcutter's axe and actually cut down a tree, see it topple over, and then gather the resources from the felled tree-- a horizontal animation for cutting a tree down, and a vertical animation for gathering the resources from the entire fallen log... maybe if you didn't want to just harvest the tree, but to cut it down so it blocks a road, preventing a caravan from passing.
This all sounds a lot easier than it actually is in the code but it makes a ton more sense than essence gathering, and floating resources popping around the resource node. Though this is probably oriented towards the tree nodes specifically, the gathering of items shouldn't be like Minecraft where there's floating stuff everywhere and you just pick it up. I want to be able to cause an 'avalanche', maybe have ropes set up so I can cut it and let loose a bunch of big logs rolling into my enemies at the bottom of the hill. If you stack a bunch of felled logs to block a road, it should be difficult to cut through, but not impossible, as anything can be broken. And if you actually need the wood, be it from a magical tree or just for construction, then be able to cut it up to suit your needs. just two animations for the wood from the trees. Almost limitless possibilities.
And another thing that really bothers me from the latest video...
I know there needs to be a foundation for every aspect of the game before we have anything, but the idea behind 'being godly' and not using the tools that apply to certain resources, like an axe for trees, is rather silly. The 'essence gathering' animation is a cheap way out imo. If WoW has an animation for herb gathering, an an animation for Fishing, and an animation for Mining (all separate), then Crowfall should have a different animation for everything.
I don't mean to seem greedy, but to truly immerse the player, these ideas seem like they'd be applied rather easily to a game that uses voxels.

Oct
I havnt tested Crowfall yet so this has inspired these thought
I came to the same conclusion I guess we will have to wait and see more definite answers on these topics. If anyone has any ideas or knowledge please share

Apr
Can someone explain to me how this isn't Crowfall P2W?
It's not possible to know right now. The way the game is designed does not completely prevent players to earn significant gameplay advantage by purchasing items from the Crowfall Store.

Oct
Crowfall Gold is Now Available at CrowfallGold.com
For anyone whom never heard about CrowfallGold.com before, it is good to know that CrowfallGold is the largest online gaming store.

Aug
Going into a universe like Crowfall is a mixed bag for me personally
I'm hoping menmbers of the Crowfall dev team pop up and start telling us about what mad Roleplayers they are too

Sep
Here's my idea about Crowfall Online
Glad you are giving suggestions, but the concept doesn't seem to mesh with the Crowfall vision. Maybe try something like it on a Crowfall to see what people like, which is great about having multiple rulesets.

Apr
Meet the druid
The Druid is a lot more versatile then your traditional PvE firehose healer. When we were designing her power kit and thinking about her thematically, having two trays made the most sense.