Crowfallgold.com | Cheap and Fast Crowfall Gold, Items Store!

Crowfall Resource Nodes/ Harvesting Possibilities

This topic was sparked in my mind from this video! Credit to the Crowfall Youtube channel:

 

To go along with the physics system, it would be better if they designed it so the vessel used a woodcutter's axe and actually cut down a tree, see it topple over, and then gather the resources from the felled tree-- a horizontal animation for cutting a tree down, and a vertical animation for gathering the resources from the entire fallen log... maybe if you didn't want to just harvest the tree, but to cut it down so it blocks a road, preventing a caravan from passing.

 

This all sounds a lot easier than it actually is in the code but it makes a ton more sense than essence gathering, and floating resources popping around the resource node. Though this is probably oriented towards the tree nodes specifically, the gathering of items shouldn't be like Minecraft where there's floating stuff everywhere and you just pick it up. I want to be able to cause an 'avalanche', maybe have ropes set up so I can cut it and let loose a bunch of big logs rolling into my enemies at the bottom of the hill. If you stack a bunch of felled logs to block a road, it should be difficult to cut through, but not impossible, as anything can be broken. And if you actually need the wood, be it from a magical tree or just for construction, then be able to cut it up to suit your needs. just two animations for the wood from the trees. Almost limitless possibilities.

 

And another thing that really bothers me from the latest video...

 

I know there needs to be a foundation for every aspect of the game before we have anything, but the idea behind 'being godly' and not using the tools that apply to certain resources, like an axe for trees, is rather silly. The 'essence gathering' animation is a cheap way out imo. If WoW has an animation for herb gathering, an an animation for Fishing, and an animation for Mining (all separate), then Crowfall should have a different animation for everything.

 

I don't mean to seem greedy, but to truly immerse the player, these ideas seem like they'd be applied rather easily to a game that uses voxels.

Related News
27
Oct

Most of your progression will be made in Crowfalls

IDK, about Crowfall being end game though, I think that will be the main game. The EK seems more like a pretty chill lobby.

22
Jun

CrowFall online question compilation

what happens when a vessel dies? Where does the crow appear and what does the crow have to do to get back in the action?

13
Apr

Meet the druid

The Druid is a lot more versatile then your traditional PvE firehose healer. When we were designing her power kit and thinking about her thematically, having two trays made the most sense.

22
May

My first Crowfall experience

I wish there was a testing zone that I could at least try out each class and see how it plays without all the lag and having to wait for a test date.

28
Apr

CrowfallGold.com Emerges As Preferred Store To Buy Cheap Crowfall Gold

CrowfallGold.com provides security Guarantee for the accounts of customers and also offer guaranteed high speed delivery.

01
Jun

Explanation about Crowfall guild systems

In Crowfall you cant collect 100 ppl in one pixel game not allowing it. That means you cant AOE burst dmg on 100 ppl. with 10 ppl. Your aoes are capable only kill 10-20 of them. Atacks showed in this video, doesnt work on big groups in Crowfall.

Leave A Reply

Hot Products

Crowfallgold Top News