Crowfall Campaign Types
Been thinking about Campaign types. In an Infected World Campaign, the Balance faction’s victory condition requires them to ensure that the Order and Chaos factions do not accumulate more than a certain percentage of victory points than the other. This results in a unique practical goal for the Balance faction that will no doubt require more complex tactics than that of the other two factions.
It occurs to me that guilds will in most cases have members of multiple factions in their ranks, so that if and when they play in an Infected World Campaign, a single guild will have players on each of the three teams. This seems like it will naturally benefit and support the type of gameplay the Balance faction will have to undertake, and cause trouble for that of the Chaos and Order factions.
For example, knowing how many victory points each side has will be vital. I assume there will be no in-game scoreboard providing this information, so it would have to be tracked manually or the intel obtained via spying etc. Based on this, the Balance team would then help or hinder whichever of the two other teams whose victory points total they needed to aid or inhibit in rising.
The Vessel system may make such spying easier, depending on the mechanics involved. Do we think that will be the case? Does the advent of the Vessel system impact certain campaign types more than others? Certainly a big factor when it comes to import rules...for no-import Campaigns, you would be forced to use what you can find or craft it would seem. Definitely a huge factor now unless I`m mistaken...

Jun
The worlds in Crowfall would be made of voxels
At this point my interpretation (speculation) is that they've been trying to make the voxelized terrain work in Crowfall to allow digging and ground destruction, but for a few reasons it would not make it in

Apr
Crowfall Experiments with armor
For those who may not know or remember, these are the basics of armor in Crowfall:

Oct
I havnt tested Crowfall yet so this has inspired these thought
I came to the same conclusion I guess we will have to wait and see more definite answers on these topics. If anyone has any ideas or knowledge please share

Apr
About CrowfallGold.com
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Dec
Chilton Leaves as Game Director, Hazzikostas Taking Over
Tom Chilton has published a lengthy letter on the World of Warcraft community forum to let players know that he is moving on from his position as Game Director to a new project "just down the hall" at Blizzard. He names Ion Hazzikostas as his replacement and that "WoW will be in great hands with Ion at the helm".

Jul
Crowfall Resource Nodes/ Harvesting Possibilities
This all sounds a lot easier than it actually is in the code but it makes a ton more sense than essence gathering, and floating resources popping around the resource node.